Saturday, April 25, 2009
Thursday, April 23, 2009
Tuesday, April 21, 2009
Mrs.james Appeared At The Clinic
Opening: Friday, April 24, 2009, at 18:00, on display until May 3, 2009
Hours: daily from 10:00 / 18:00
Posted by Daniela at Aston
: Con-temporary Art Space, via Savonarola n ° 95
PADOVA
Last Minute is a bet against time.
The term refers to the last minute trip last time and it is a challenge for travelers who need to be ready to leave the same day.
The exhibition seeks to highlight this challenge, coupled with the ability to see and hear more quickly, organizing the art event without losing sight of the details. So it is essential to pull dynamic of thought and action at a slow pace that allows you to learn when and how to stop and pay close attention to what surrounds us.
An example of a last minute trip is also designed to challenge the one undertaken by the gentleman Phileas Fog in the famous novel "Around the World in 80 Days by Jules Verne. He is a gentleman particular, attracted by the modernity as its author Verne.
Fifty years later by the publication of this novel, in the future we will see il realizzarsi dell’entusiasmo per le nuove scoperte e della prepotente entrata nella società di un ritmo frenetico destinato ad aumentate giungendo fino ai giorni nostri. Umberto Boccioni sosteneva:
‘che è avvenuto un mutamento radicale nel nostro spirito.[…] L’epoca in cui viviamo inaugura una nuova era, che fa di noi i primitivi di una nuova sensibilità completamente rinnovata. […] Ciò che deve essere dipinto non è il visibile ma ciò che finora è stato ritenuto invisibile, ovvero ciò che il pittore chiaroveggente vede. Questo diventerà naturale in futuro.’
Nella nostra società dove il last minute sembra prendere il sopravvento, la continua corsa Do not miss the opportunities, the Collective Rapid wanted to take the challenge, in line with the idea of \u200b\u200bthe group to be born quickly and continuously to deal with the difficult world of his works of art.
".... the Collective Rapid, which does not recognize itself in a unique way but in the course of its multiple components, with bonds and a subtle taste for the transformation continues, the metamorphosis - of the matrix already art. Each change is a change of meaning in his becoming caught, suspended between two poles, light as a chrysalis, in which start and finish are simultaneous ...."
so likes to call this promising gruppo di giovani artisti formato da: Francesco Liggieri, Mirko Morello, Michela Pedron, Gianluca Sanvido e Sara Spoladore.
Le opere degli artisti del Collettivo Rapido, nella loro varietà di realizzazione hanno tutte una matrice comune: la sensazione che esse riflettano le emozioni del loro spirito.
Il progetto curatoriale di Last Minute è realizzato da Daniela Astolfi con la collaborazione attiva e costante del Collettivo Rapido.
Con gentile preghiera di diffusione e pubblicazione.
Info:
Collettivo Rapido
web www.collettivorapido.com
blog www.collettivorapido.blogs
e-mail info@collettivorapido.com
Daniela Astolfi
dany.emma @ yahoo.it e-mail
blog www.artemostre.blogspot.co
The event is organized with the technical sponsorship of: Bakery Pastry
Sartorato SNC and Vanilla Coffee
Monday, April 20, 2009
Colgate-soothe-n-seal Liquid Protectent
The Museum will not be called that anymore but will become Science Center that is a place where - unlike the case for traditional museums - the motto or will be 'no do not touch', according to what day of 'or ggi has become a real category in which classified call the museum: hands-on , versus hands off, or the traditional museums purposes that have often conservative and that normally recommended to keep your hands down between the visitor and the object is a nice glass.
http://www.exploratorium.edu/
http://www.exploratorium.edu/cmp/exnet/index.html
http://www.exploratorium.edu/cmp/exnet/exhibits / index.html
http://www.exploratorium.edu/partner/visitor_research/who.html
In Italy, in addition to the aforementioned laboratories Rome, Milan National Museum of Science and Technology "Leonardo Da Vinci" offers a series of very interesting projects or activities.
http://www.museoscienza.org/
http://www.museo scienza.org / projects / default.aspProgetto EST - Educare alla Scienza e alla Tecnologia
Il Progetto è rivolto alle scuole primarie e secondarie di primo grado della Lombardia e delle province di Verbania e Novara, con l'obiettivo di
avvicinare gli studenti alla cultura scientifica e tecnologica attraverso un sistema educativo informale e interattivo detto hands-on.
Le classi sono coinvolte in un percorso educativo realizzato grazie alla collaborazione tra insegnanti ed esperti del Museo.
Il percorso propone quattro attività:
- la formazione degli insegnanti
- l'utilizzo dei kit educativi per il lavoro in classe
- visiting schools in the van of science
- the interactive activities in the laboratories of the Museum
- i.lab robotics: the workshop of the rob ot
- i.lab Genetics & Biotechnology: DNA to the cell
- i.lab telecommunications : numbers, elettric ity in order to exchange messages and
Teacher training is designed to test the methodology
laboratory for the teaching of science and technology and to develop a community of practice that you compare at all phases of the Project.
The kit is a container of materials and tools that allow insegnanti di progettare e di svolgere attività autonome in classe.
Il pulmino della scienza porta nelle scuole ed
ucator
i museali, strumenti e materiale per svolg
ere attiv
ità di approfondimento.
L'esperienza al Museo costituisce l'attività
più significativa del Progetto EST in quanto i ragazzi hanno l'opportunità di svolgere attività hands-on in un contesto significativo caratterizzato dalla presenza di oggetti storici ed exhibit.
Nella prima fase 50 scuole hanno partecipato all'attività di sperimentazione del percorso educativo. Nella seconda fase il progetto si espanderà the area creating new interactive workshops and engaging in some museums Lombard
many other schools in the activities.
funded
Cariplo
partner
Lombardy Regional Education Authority for Lombardy Region
give
National Museum of Science and Technology Leonardo da Vinci
Civic Museum of Natural History in Milan
CREALAB
CREALAB The Project is an educational program, created in partnership with Bayer for schools primary and secondary level with the aim to structure, equip and bring to life the science laboratory activities enhancing the professionalism of teachers and the expertise of the Museum.
Project
CREALAB The Project is a collaboration between Bayer and the Museum and is aimed at primary and secondary schools di I° grado. Coinvolge ins
egnanti e studenti in un percorso formativo ed educativo che si struttura in:
• 2 giornate di formazione per gli insegnanti
• 1 kit educativo che resta in dotazione alla scuola
• 1 visita negli i.lab del Museo
Il Progetto intende creare le condizioni per potere strutturare, attrezzare, arricchire e far vivere l’attività di laboratorio scientifico valorizzando la professionalità dei docenti e le competenze specifiche del Museo. Il percorso educativo rende disponibili strumenti, materiali, esperimenti, conoscenze e attività di formazione tra loro coll
egati che nascono dalla stretta collaborazione fra la scuola e il Museo.
I temi
I temi che il Progetto propone sono
genetica e biotecnologie
Obiettivo : proporre esperimenti che facciano riflettere sull’importanza delle variabili che condizionano i sistemi viventi e i processi biologici.
Moduli tematici : a) un microrganismo illustre:
il lievito. b) DNA in tasca. c) il comportamento degli enzimi. d) un organismo modello: la Drosophila melanogaster.
materiali
Obiettivo : scoprire e comprendere le proprietà dei diversi materiali per poterli selezionare nella costruzione di un oggetto (osservazioni mirate, domande e ipotesi, prove e verifiche experimental).
thematic modules: a) What is a material? b) Why choose a material for building a particular item? c) density, lightness and heaviness, insulators and conductors, transparency, opacity, brittleness, elasticity and stiffness. Experimental
ntiamo the quality of some materials. d) How designers and engineers design and build an object.
Teacher training
The training intends to develop: •
the experimental teaching, the laboratory method and the scientific method;
• the role of teacher as facilitator of learning;
• l’apprendimento attivo e collaborativo sia pe
r i docenti sia per gli studenti;
• l’approfondimento dei contenuti scientifici prescelti.
Ciascun insegnante potrà usufruire di tutoraggio a distanza da parte dei responsabili scientifici ed educativi di ciascun percorso (mail, telefono) e potrà partecipare alle giornate “Laboratori aperti” che si terranno a partire da dicembre 2008.
Durante queste giornate i laboratori saranno messi a disposizione degli insegnanti che potranno sperimentare le attività interattive con l’aiuto d
ei responsabili di ciascun laboratorio.
I kit educativi
The education kit introduces a new way of working in schools for education in science and technology through the provision of a container of scientific instrumentation and consumables selected and designed to promote the teaching laboratory and the active participation of students. Kit is attached to a manual with useful information to carry out experiments.
The educational kit enables teachers to independently design and carry out activities in the classroom. Nonso provides resources that are generally available in school and stimulates the process of investigation and help to build and experiment.
hands-on mode, which by its very nature is generally pursued during the visit to the museum, is well applied in the classroom. This gives students more opportunities to become familiar with the scientific method and understand through personal experience.
activities in i.lab
In i.lab is proposed exploration divided into several sequences of experiences and activities. It is part of a phenomenon or an object symbol and a question. It runs more or less long sequence of phenomena and / or activities related conceptually to one another by building a route that links different phenomena.
In this context the term "phenomenon" should be understood in the wider sense of "something happens "may be the appearance of colored shadows, growing
ages of a vase on a lathe, the construction of a sheet of paper, the absorption of infrared rays emitted by a small electric oven.
times
The training sessions with teachers are scheduled for October 27 and November 10, 2008 .
kits will be distributed during the last training session.
http://www.museoscienza.org/progetti/crealab.asp
memorabilia! A search
v irtual Museum
memorabilia! can be included in the curriculum, using materials to create online lessons fun and interactive, which stimulate the
teamwork, research and training aimed at developing a project.
Imagine your students in the role of researchers and museum curators. Imagine while assisting in the design of direct telegraphic receiver of Marconi in 1902. Imagine having access to primary sources of 10 items of historical collections of the Museum led by experimental activities designed by our educators. Imagine that the research would lead the students to create virtual exhibitions and published on the Web visible to everyone.
This is the website "memorabilia! Research
virtual museum."
The Museum opened its archives and provides you with 10 historical objects that are part of its collections.
With several interactive tools easily understandable and accessible to all, you can find sizes, construction details, operating principles, materials, condition and historical context. You can have access to a full set of information, content, ideas and tools with which to experience at first hand and develop a critical understanding of concepts and key events in the history of science and technology 800 and 900.
The project was promoted by the Ministry of Education, University and Research Services, Information Technology for Automation and Technological Innovation.
Infection In The Gums And Throat
The interactive museum is a new type, which seeks to involve the general public in Discover the world of science the impact that new discoveries and technologies have on everyday life, specific methods of investigation. At a time
educational and informative, entertaining and educational, is a museum that allows visitors, regardless of from different levels and cultural approaches, direct experience and understanding of scientific phenomena through experiments, demonstrations, games and events.
Science has always been considered a knowledge accessible to a few, now becomes an asset shared by all.
The direct experimentation, which takes place during the visit and then in greater detail in the workshops, involving the individual in person, not only provides the basis for understanding the phenomena, but also helps to create the correct belief that each of us is able to access the world of science.
The visitor has the opportunity to assume the role of the scientist , to carry out the experiments, re-create the events and understand the scientific laws that govern them.
The understanding of the museum is totally revolutionized: no longer the place of mere contemplation of these collections within it, becomes an area that should be experienced and lived. It turns into an engaging and interactive structure that interprets the visitor's need to play an active role in their learning process, a living reality, dynamic, able to follow the news and to offer services to a demanding and prepared .
The Exploratorium, an institution conceived after World War II by the physicist Frank Oppenheimer, the great palace built in front of the semicircular bay of San Francisco, is considered a forerunner of modern interactive museums. Quick, science centers, which take up the model and target, spread some of the most important European cities like Paris, London, Valencia.
L ' Italy is lagging behind this phenomenon , only half of the nineties, the former steel area of \u200b\u200bBagnoli (Naples), the project takes shape for the first interactive museum of science, with the " Living Museum "of Science City , whose permanent location was opened in November 2001. Meanwhile, a bit 'all over the country are developing initiatives that fit into the current museum's "hands-on and interactive teaching. Among the most important
the National Museum of Science and Technology in Milan, 'I loans and Museum of the History of Science in Florence the Children City of Genoa, the' Explora Rome .
One of the latest achievements is the Museum of Bali, which opened in 2004 and located in a beautiful eighteenth-century villa a few miles from Fano and Urbino.
The origins of modern science museums: the Exploratorium in San Francisco
The father of the new generation of interactive museums 's Exploratorium in San Francisco that founded in the sixties by the physicist Frank Oppenheimer , has not only been a great international success, but has promoted the creation of numerous science centers ("centers of science"), who studied and took the model and objectives .
On a trip to Europe, which took place in 1965, visiting the most important museums of the science and technology, Oppenheimer was impressed by their genuine vocation education: he was struck in particular interactive dall'approccio offered by the Deutsches Museum in Munich and the Monaco display characteristics of both the Palais de la Découverte in Paris, which the Science Museum in London. He noticed that none of the many museums in the United States could compete at the pedagogical level, with the best museums in Europe. Back home, his thinking was wholly focused on construction of a new museum.
He was deeply convinced that scientific knowledge should be based on direct experience rather than on explanatory models. This view of learning, that we could define experiential required together with specific devices: the so-called interactive exhibits, tools that enable the visitor to play the scientific phenomena and thus to perceive the physical variables that produced them.
In 1947 Oppenheimer opens in San Francisco, in fact, the Exploratorium, the first example of interactive science museum, which is immediately identified as the place where, in addition to satisfying their scientific curiosity, visitors could get in touch with the phenomena of which the existence or not they supposed that in the years the school had not properly understood.
The new idea is as simple offer visitors the ability to reproduce those experiments that have shaped the history of science and show them the tools with which these same experiments were made here then that the collections of valuable tools protected by boards, or accompanied by signs informing you that "no touch", the Exploratorium replacing collections of objects called hands-on (hands on) are meant to be touched, handled.
The Exploratorium also immediately became an attraction thanks to its simple, relaxed and communicative. Oppenheimer compares a visit to the Exploratorium una passeggiata nel bosco, durante la quale ci si può fermare e curiosare dove e quanto si vuole, e sostiene che non è tanto importante la quantità di cose che i visitatori apprendono quanto il fatto che effettivamente vedano, tocchino, ascoltino.
L'interattività incoraggia l'esplorazione: Vietato non toccare
L'Exploratorium di San Francisco insegnò al resto del mondo che il sapere scientifico non si può mettere dentro una bacheca: la scienza non si guarda, si fa . È un'intuizione che si diffonde prima nel mondo anglosassone (in Gran Bretagna si contano oltre 30 centers of this type), then the rest of Europe (first in the Nordic countries and then in the Latin) and throughout the world.
"Touch me" , is the slogan of the new science museum, now widespread throughout Europe (Ciudad de las Ciencias in Valencia, the Technorama in Winterthur in Switzerland, Helsinki Heureka, the Cite des Sciences Paris, the (OR) Welcome Wing of London.
A collection of historical instruments and equipment are joined can play events belonging to the universe of observable phenomena which are shown in the form of experiments, through which you can exercise the so-called, Galileo "Sense experience", based on the action of the five senses of perception, combined with the reflective and intuitive abilities of the visitor.
These tools combine the specific goals of education with the the persuasive charm of entertainment tools, adopting the latest resources made available by technological development (audiovisual, computer, multimedia) and expanding often the scope of the issues, not only science but also technology, communications, computer, news .
comes to life, so, the participatory dimension of the show-to-understand, underlying idea of \u200b\u200bthe museum, intended as a place of action or lack of representation, rather than as a place of pure contemplation. The museum becomes scientific amusement park.
The popular character of this new type of structure implies that understanding, that is knowledge, it is active during the exhibition, through fun and active involvement.
The interactive museums in Italy
-
The City of Science
was born in Naples and one of the first più importanti musei interattivi dedicati alla divulgazione scientifica. La Città della Scienza è uno spazio di 12.000 metri quadrati, che si distingue nel panorama museale italiano per quantità degli spazi espositivi e della qualità delle esposizioni. Oltre allo Science centre, comprende il Centro Alta Formazione e SpazioOrienta per la formazione e l’orientamento professionale, l ’Incubatore d’impresa (BIC, Businnes Innovation Centre) e il grande auditorium dello SpazioEventi. Presenta mostre permanenti e temporanee, laboratori didattici, biblioteca e mediateca, una sezione interattiva all'aperto e un giardino con attività per i più piccoli. Il LES-Laboratorio per l'educazione alla scienza svolge da molti anni, in collaborazione con l'Istituto di Fisica dell'Università di Napoli, un intenso lavoro di divulgazione, aggiornamento e ricerca didattica.
-
Explora
Una piccola città a misura di bambino parte della famiglia dei musei interattivi e sperimentali, situata nel centro di Roma a pochi passi da Piazza del Popolo, che mette in contatto i bambini con fatti e realtà quotidiane, dove tutto può essere osservato, toccato, sperimentato.
Il padiglione espositivo di Explora è organizzato in quattro sezioni principali: “Io” dedicato alla scoperta dei segreti del corpo umano, “Ambiente” dove i ragazzi scoprono come funziona una casa ecologica, dal riciclaggio dei rifiuti all’utilizzo dell’energia solare per produrre energia; “Società” dedicata al mondo del lavoro e del commercio e “Comunicazione”, sezione in cui si sperimenta come e perché si comunica.
- Museo del Balì
- La Cittá dei bambini
Situata nel Porto Antico di Genova, è uno spazio pensato e realizzato per i bambini, con percorsi dedicati a due diverse fasce d’età: dai 3 ai 5 anni e dai 6 ai 14 anni. Lo spazio 3-5 anni è suddiviso in due aree: il “Cantiere” e le “Scoperte”. Nel “Cantiere” i bambini sono alle prese con la costruzione di una casa in miniatura, vestono i panni di piccoli operai dividendosi i compiti e dedicandosi alle attività che preferisono . Nella sezione “Scoperte” i bambini imparano a relazionarsi con la realtà che li circonda attraverso la sperimentazione dei cinque sensi. Lo spazio 6-14 è strutturato nelle sezioni le “Meraviglie” e le “Esperienze”. La sezione “Esperienze” dedicata alla conoscenza dell’ambiente in cui vivamo, degli individui che lo compongono e delle forme di cominicazione atrraverso le quali interagiamo. Nello spazio “Meraviglie” vengono studiati i fenomeni di natura ottica, i giochi di luce, i colori, le ombre .
-
Il Museo Nazionale della Scienza e della Tecnologia “Leonardo da Vinci”
Il Museo Nazionale della Scienza e della Tecnologia "Leonardo da Vinci" di Milano, situato in un convento dei frati Olivetani risalente al secolo XVI, is dedicated to the great Renaissance genius. The material, exposed over an area of \u200b\u200b40,000 square meters, is representative of the work of scientific and technological ingenuity of man in every age. In the room devoted to Leonardo da Vinci are displayed 30 models of machines designed by Leonardo, from the civilian to the military's own studies of materials in architecture. Other sections dedicated internal transport, cinema, photography, printing, energy. Outside the main building are located on rail Pavilion, the Pavilion aeronaval and a garden where, during the summer, recreational and educational activities are organized for children.
-
L’Istituto e Museo di Storia della Scienza
L'Istituto e Museo di Storia della Scienza di Firenze rappresenta una delle principali istituzioni di rilevanza internazionale per la divulgazione scientifica, per le attività di documentazione e di ricerca. ll Museo ha sede nel palazzo Castellani, è stato fondato nel 1927. Famoso nel mondo soprattuto per gli strumenti galileiani, contiene innumerevoli altri pezzi, preziosi strumenti di osservazione e misura, di grandissima importanza e bellezza. L'Istituto possiede una cospicua biblioteca antica e una notevole biblioteca di ricerca continuamente aggiornata. Svolge un’intensa attività didattica, grazie anche al Planetario installato al piano terreno e ai numerosi laboratori in cui competenti animatori guidano il pubblico dei giovani lungo i vari percorsi a tema. Gli animatori espongono i principi di funzionamento e le tecniche di costruzione degli strumenti e delle loro parti. Manipolando riproduzioni di alcuni degli strumenti esposti nel Museo, il pubblico può apprendere l'uso materiale dei più importanti dispositivi concepiti nel passato per conoscere e rappresentare il mondo.
Vintage Boat Upholstery Fabric
DIAGRAMMA EX MACHINA
“Un diagramma è una carta, o meglio una sovrapposizione di carte. E passando da un diagramma all’altro nuove carte vengono disegnate. Nello stesso modo non There is a program that , addition to the points that connect, not even involving relatively free of the points or not colleagues, points for creativity, change, resistance , and perhaps by those who need to understand from the ' together. Hence the threefold definition of writing: writing is fight, resist, writing is becoming, writing and map, I'm a cartographer. "
Delueze G., Eddy
Approaching the theory of Delueze and Guattari, Eisenman has tried a new architectural organization closer to reality today as complex and layered, developing complex relationships between the code and other architectural sign systems parallel to it in order to separate the languages \u200b\u200brecognized by its architectural language. Why
architecture to expand beyond the usual figurative system, you need to configure through a system of diagrams showing many signs unsecured assemblages in a closed form of expression, but making them co-exist in what Delueze and Guattari have called chaining machine. This definition refers to a concept intermediate between the idea of \u200b\u200bthe car and the actual mechanism, including the accumulation of material and finished products, focusing on mechanisms of change in production a process that moves forward for further processing. In the architecture of Peter Eisenman process machine replaces both the machine images as well as those of the organic structure, overcoming language code associated with them, to produce new forms and spaces between the chains generated by different systems of signs. This deterritorialization of the sign from its field of membership offers the possibility, according to Eisenman, transform, produce, generate phenomena within the interstices of reality otherwise suppressed by the use of canonical categories of language as we know them. The de-legitimization of the relationship between sign and meaning seems a necessary step in the journey towards a new sensibility for architecture. Thus understood, the architecture does not escape the chaos of multiplicity contemporary. In contrast, steeped in geopolitical realities dense, multi-ethnic and multi-religious current, it is confronted with these goals without all-inclusive, highlighting aspects usually neglected even for pre-judgment culture.
more so to the reader the work of Eisenman be allowed complete opportunity to form their own judgments about his writings and his projects. Whatever the final assessment, the work of the U.S. would still have contributed to achieve the goal main aims: to increase the awareness of knowing, doing and experiencing the architecture of this complex contemporary reality.
reading from an anthology of texts on Peter Eisenman: spacing by Francesco Maria Mancini
BEECOMING architectures: the two faces of contemporary
Introduction by Francesco Maria Mancini
... Usually, after having defined the program is the initial step in the production of a first architectural diagram or party. This digraph usually contains a description of functions can be organized according to type and further elaborated on the basis of observations made according to the site.
A second diagram depicting aspects of the site, defined by many factors, not simply by its actual physical condition, but also by its past and present history - buildings, infrastructure, contingency. The diagram of the site interacts with diagrams of function and type in a precess iterative produce a mixture of the three levels.
Context place
enlarge the image to read the contents of the diagrams
Social affairs
Partnership project
The partners in the project will 's National Institute of Geophysics and Volcanology . The choice, after searching all 'inside of' La Sapienza university professors interested in all 'idea without having been answered, it is targeted towards a collaborative, yet thorough, scientific-popular type due to the INGV section "Laboratory Teaching of scientific 'INGV. This laboratory care, along with some schools in Rome, starting from primary school to secondary school level, an interactive-media project meetings in order to make students interact with matter. This workshop is limited because it has limited space and means primitive, but he wants the project continued to take larger forms of disclosure. But it is not the only one. EURODISK "routes for risk reduction" is another lab that explains to children and the risks of earthquakes and the precautions to be taken.
Searching and searching I noticed that something is cooking inside the 'INGV and it seems a suitable partner and turned toward my program urbanvoids.
There is still no direct contact investigation, but leave some useful links to read something.
http://portale.ingv.it/portale_ingv
http://portale.ingv.it/servizi-e-risorse/attivita-scuole/visite-della-sede-centrale-di-roma/visite-della-sede-centrale-di-roma
infoscuole@ingv.it
http://portale.ingv.it/servizi-e-risorse/divulgazione-scientifica/materiale-divulgativo-1/la-geopagina
http://portale.ingv.it/servizi-e-risorse/divulgazione-scientifica/materiale-divulgativo-1/filmati-e-materiale-divulgativo
http://portale.ingv.it/servizi-e-risorse/attivita-scuole
http://www.edurisk.it/scuola_libri.php
Environmental framework
Green: indicates the presence of vegetation, this case, trees and flower beds
Brown: indicates urbanvoids neighbors.
The presence of (those) environmental factors have convinced me not to pass it in in my project ..
Friday, April 17, 2009
What Happens When You Go For A Brazilian Wax